Flow of play
Over multiple sessions, a game of Stonetop generally follows this pattern.
Phases
First adventure
Book I, page 251
- Setup questions
- Set the scene (at home)
- Drop your hook
- See how folks react
Expedition
Book I, page 301
- Preparations
- Legs of travel/points of interest
- Challenges, surprises, resolution
Aftermath
Book I, page 490
- Determine what's happened
- Play out the return/post-crisis
- See what follows
- Transition to downtime
Crisis
Book I, page 499
- Trouble erupts at home
- Play it out, see what happens
- Quite possibly Meet With Disaster
Downtime
Book I, page 496
- Zoom out, deal with logistics
- Establish goals and intentions
- Play out situations as needed
- Show the passing of time
Seasons Change
Book I, page 516
- Zoom out, deal with logistics
- Establish goals and intentions
- Play out situations as needed
- Show the passing of time
Transitions
- First adventure → Expedition — PCs take the hook
- First adventure → Downtime — PCs ignore the hook
- Expedition → Aftermath
- Aftermath → Downtime
- Crisis → Aftermath — PCs stay home
- Crisis → Expedition — PCs head out in response
- Downtime → Expedition — Opportunity, threat(s), or requirement
- Downtime → Crisis — As a hard GM move
- Downtime → Seasons Change — Eventually
- Seasons Change → Crisis — Threat(s)
- Seasons Change → Expedition — Opportunity or threat(s)
- Seasons Change → Downtime — Quiet (for now)