Splatbook*

Flow of play

Over multiple sessions, a game of Stonetop generally follows this pattern.

PCs take the hookPCs ignore the hookPCs stay homePCs head out in responseOpportunity, threat(s), or requirementAs a hard GM moveEventuallyThreat(s)Opportunity or threat(s)Quiet (for now)First adventureExpeditionAftermathCrisisDowntimeSeasons Change

Phases

First adventure

Book I, page 251

  • Setup questions
  • Set the scene (at home)
  • Drop your hook
  • See how folks react

Expedition

Book I, page 301

  • Preparations
  • Legs of travel/points of interest
  • Challenges, surprises, resolution

Aftermath

Book I, page 490

  • Determine what's happened
  • Play out the return/post-crisis
  • See what follows
  • Transition to downtime

Crisis

Book I, page 499

  • Trouble erupts at home
  • Play it out, see what happens
  • Quite possibly Meet With Disaster

Downtime

Book I, page 496

  • Zoom out, deal with logistics
  • Establish goals and intentions
  • Play out situations as needed
  • Show the passing of time

Seasons Change

Book I, page 516

  • Zoom out, deal with logistics
  • Establish goals and intentions
  • Play out situations as needed
  • Show the passing of time

Transitions

  • First adventure Expedition — PCs take the hook
  • First adventure Downtime — PCs ignore the hook
  • Expedition Aftermath
  • Aftermath Downtime
  • Crisis Aftermath — PCs stay home
  • Crisis Expedition — PCs head out in response
  • Downtime Expedition — Opportunity, threat(s), or requirement
  • Downtime Crisis — As a hard GM move
  • Downtime Seasons Change — Eventually
  • Seasons Change Crisis — Threat(s)
  • Seasons Change Expedition — Opportunity or threat(s)
  • Seasons Change Downtime — Quiet (for now)