CLASH
When you fight in melee or close quarters, roll +STR: on a 10+, your maneuver works as expected (deal your damage) and pick 1:
- Avoid, prevent, or counter your enemy's attack
- Strike hard and fast, for 1d6 extra damage, but suffer your enemy's attack
On a 7-9, your maneuver works, mostly (deal your damage), but you suffer your enemy's attack.
Many moves are shared by all players (see Player Moves). Other moves are specific to your playbook, an insert, or an arcanum. Other moves will be custom-made for specific situations Custom moves.