Splatbook*

Travel

After preparations, they'll head toward the threat or opportunity. This involves you...

  • presenting legs of travel and points of interest, describing the environment and the weather;
  • asking lots of questions, like, "What's the worst about slogging through these hills?" or "What do the old-timers say about this place?";
  • making GM moves, like having their followers cause or get into trouble, providing a choice of paths, presenting the challenges that you outlined when they Charted a Course, and introducing other dangers and discoveries;
  • asking "What do you do?"; and … resolving the PCs' actions.

You'll repeat these as necessary, zooming in and out as you make GM moves and the players make moves of their own. They might encounter something that distracts them from their primary goal, or that gets them lost, or that beats them up so badly that they turn back and head home in defeat. Or, they might reach their destination with ease. It's all good!

Travel (and the prep you might do for it) is detailed in the Expeditions chapter (see Expeditions).