Special possessions
Pick 2.
- Distillery: skins of fine whisky (2 uses, grants advantage to Persuade), copper tubes, malt, ◇◇ firkins, stills, barrels, etc.
- Chirurgeon's tools: catgut, straps, bandages, tubes, poultices, willow bark, ◇ bonesaws, etc.
- Husbandry tools: brushes, muzzles, collars, feed, ◇ whips, ◇ bridles, etc. Gain advantage to Persuade domestic beasts (livestock, dogs, etc.).
- Smithy (or access to it): iron goods, ingots, thick gloves, ◇ tongs, ◇ bellows, an anvil, etc.
- Stoneworker's tools: chisels, drills, ◇ prybars, ◇ spikes, ◇ block & tackles, wheelbarrow, etc.
- Weapons of war: choose up to 3 (now or later):
- ◇ Sword, iron (close, +1 damage)
- ◇ Battleaxe, iron (close, messy)
- ◇ Warhammer, iron (close, 2 piercing)
- ◇ Mace or flail, iron (close, forceful)
- ◇ Crossbow (far, +1 damage, reload, x piercing, ○ low ammo, ○ all out)
- ____________________ (discuss with GM)