Splatbook*

Dangers

Hazards Monsters Running combat

Dangers are likely to hurt the PCs or the things they care about. There are two basic types of danger:

Hazards are environmental dangers, like traps, treacherous terrain, or weather.

Monsters are active dangers, usually things with intent; adversaries that the PCs can fight (or fight off ).

PCs usually encounter dangers when they're on an expedition, or when things get bad and a danger shows up in town. Ultimately, they're just elements of the fiction: you frame a scene that includes a danger (or introduce one into a scene), you describe the situation, you make a move using the danger, and you ask "what do you do?" Go from there.

Like any element of the fiction, dangers can be improvised. Much of this chapter, though, focuses on preparing dangers in advance. The last chunk of the chapter deals with running fights.

In this section