Splatbook*

NPCs

NPCs are non-player characters, anyone who exists in the game's fiction who isn't one of the PCs. This includes people, of course, but also includes spirits of the wild, shades of the departed, and bound entities. It can even include beasts like dogs, horses, or plucky chickens. If it has a personality, and the PCs can communicate with it, it's an NPC.

Many NPCs are also threats that cause ongoing trouble for the PCs or the village. NPCs can also be monsters that the PCs can fight. This chapter, though, discusses them as people (or at least, as sapient beings) with whom the PCs interact.

If an NPC takes orders from a PC, deferring to them and generally doing what the PC says, then that NPC is a follower. Players can trigger moves like Clash or Seek Insight via their followers, and followers can hold Loyalty that makes them more likely to do what a PC wants. Followers are discussed in detail starting on Followers