MINDWALKING
When you use the Ice Sphere as a psychic anchor, your consciousness leaves your body and walks the world as a spirit, invisible and insubstantial. Roll +INT: on a 10+, hold 3 Power; on a 7-9, hold 2 Power; on a 6-, hold 2 Power and mark a Consequence. While mindwalking, you may spend your Power, 1-for-1 to:
- Manifest as a ghostly voice and/or presence
- Manipulate a small (weight 0), unattended object
- Return instantly to the Ice Sphere from any distance
For every 2 Consequences you mark, gain one of the following moves: